A rich 2D platformer programmed 5 years apart
The earliest source file of Sailors Arrest dates back to January 2006. It sat uncompleted for close to six years until I returned in December 2011 to finish it off. Throughout those six years (and beyond) I worked as a web programmer for Gieman IT Solutions where I spent a good amount of time coding a flash media player for a large client. The knowledge I got from extensive experience in Actionscript (AS3) and programming principles in general enabled me to finish off and really 'pimp out' the game.
The pimped out features include:
- True collision testing
- Sprite unity (moving with moving platforms)
- Customised death screens
- Smarter use of variables for item states
- Randomly generated safe codes
- Health bars
- Completion scoring based on speed and skill
Project information
- Category: Flash Game
- Client: Own Project
- Project date: January 2006 - December 2011
- Project URL: DENDON Vault